All Guardian Cards in PvZ Heroes

its as simple as that. ill provide you with cost, stats, keywords, and abilities. gl!!
Quiz by sussybakas100
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Last updated: May 4, 2024
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First submittedMay 4, 2024
Times taken3
Average score92.3%
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Cost
Stats
Keywords
Abilities
Answer
1
2/1
None
Zombie Tricks cost 1 more.
Forget-Me-Nuts
1
2/2
Bullseye
When destroyed: Do 1 damage to everything.
Galacta-Cactus
1
1/5
Team-Up
When a Zombie hurts this, move that Zombie to the left. If it's a Vimpire, destroy it.
Garlic
1
Trick
None
Double a Plant's health.
Grape Responsibility
1
Trick
None
A Plant gets +0/+2. Conjure a Galactic Gardens card.
Photosynthesizer
1
0/1
Team-Up
When destroyed: Do 2 damage to a Zombie here.
Potato Mine
1
0/1
None
When destroyed: Do 3 damage to a Zombie here.
Primal Potato Mine
1
1/1
None
None
Small-Nut
1
1/2
Amphibious, Bullseye
None
Sting Bean
1
0/6
None
None
Wall-Nut
2
1/5
Bullseye
None
Cactus
2
3/2
Amphibious, Hunt
None
Corn Dog
2
Trick
None
Move a Plant. Draw a card.
Gardening Gloves
2
Trick
None
Destroy a gravestone.
Gravebuster
2
0/1
None
When played: Move a Zombie to this lane.
When destroyed: Do 3 damage to a Zombie here.
Hot Date
2
2/2
Armored 1, Bullseye
None
Jugger-Nut
2
2/3
None
None
Pismashio
2
2/2
Amphibious
None
Sea-Shroom
2
Environment
None
Before combat here: Do 2 damage to a zombie here.
Spikeweed Sector
2
1/3
Bullseye
Dino-Roar: This gets +1/+1.
Tricarrotops
2
0/8
Amphibious, Team-Up
None
Water Chestnut
3
0/4
Attack-Override
This attacks using its health instead of its strength.
Health-Nut
3
0/8
None
When hurt: This gets +0/+4.
Hibernating Beary
3
3/2
Amphibious
When played: This gets +1/+1 for each other Amphibious plant.
Marine Bean
3
2/4
Team-Up
None
Pea-Nut
3
1/1
Amphibious
When destroyed: Make a 5/4 plant here.
Pear Cub
3
3/3
None
While in an Environment: This gets +1/+1 and Bullseye.
Plantern
3
0/9
Team-Up, Untrickable
When played: Conjure a card that costs 4 or more.
Primal Wall-Nut
3
2/4
None
Fusion: A Plant played on this gets +2/+4.
Pumpkin Shell
3
Trick
None
Destroy a Zombie that has 4 strength or more.
Shamrocket
3
0/3
None
When played: Plants with no Strength get +2/+0.
Spineapple
3
2/2
None
When played: Plants here and next door get +0/+2.
Steel Magnolia
3
3/2
None
When you play a Plant, that Plant's strength becomes 3.
Three-Nut
4
3/3
Bullseye
Plant Evolution: Destroy all Gravestones here and next door.
Blockbuster
4
3/3
None
When played: Conjure a Nut, and its strength becomes 3.
Cosmic Nut
4
Environment
None
Plants here can't be hurt.
Force Field
4
4/3
Amphibious
When destroyed: Do 4 damage to a Zombie here.
Guacodile
4
0/8
Team-Up
When your Nuts get hurt, do 2 damage to the Zombie Hero.
Mirror-Nut
4
0/4
Team-Up
When hurt: Do 4 damage to a zombie here.
Prickly Pear
4
2/7
Team-Up
When played behind a Plant: This becomes 7/2.
Red Stinger
4
2/4
None
When you play a Root, that Root gets +1/+1.
Start of turn: Conjure a root.
Starch-Lord
5
3/6
Amphibious, Team-Up.
When played: Fill your Super-Block Meter to full.
Body-Gourd
5
Trick
None
Destroy all Plants and Zombies with 4 strength or more.
Doom-Shroom
5
5/4
Amphibious
None
Grizzly Pear
5
0/7
Attack-Override
All Plants and Zombies attack using their health instead of their strength.
Pecanolith
5
4/4
Amphibious
When played: Your Nuts get +0/+2 health.
Smackadamia
5
6/1
Armored 1
When played: This gets +0/+1 for each other Plant and Zombie.
Tough Beets
6
7/7
Armored 1
When a Zombie is played, move it here.
Gravitree
6
3/4
None
When played: Make Wall-Nuts next door.
Nut Evolution: Plants with no strength get +3/+0.
Loco Coco
6
4/4
None
When played: Make Li'l Buddies here and next door.
Poppin' Poppies
7
5/10
Armored 1
If your Hero would get hurt, this gets hurt instead.
Soul Patch
9
Trick
None
Make a Wall-Nut in each Ground lane. Attack for 6 damage in those lanes.
Wall-Nut Bowling
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